Sky King's Tomb
Different values: 1
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object {Sky King's Tomb}
    _id : string {Sky King's Tomb._id} (all different values)
    folder : string {Sky King's Tomb.folder} (all different values)
    img : string {Sky King's Tomb.img} (all different values)
    name : string {Sky King's Tomb.name} (all different values)
    system : object {Sky King's Tomb.system}
        description : object {Sky King's Tomb.system.description}
            value : string {Sky King's Tomb.system.description.value} (all different values)
        duration : object {Sky King's Tomb.system.duration}
            expiry : string {Sky King's Tomb.system.duration.expiry} (all different values)
            sustained : boolean {Sky King's Tomb.system.duration.sustained} (all different values)
            unit : string {Sky King's Tomb.system.duration.unit} (all different values)
            value : integer {Sky King's Tomb.system.duration.value} (all different values)
        level : object {Sky King's Tomb.system.level}
            value : integer {Sky King's Tomb.system.level.value} (all different values)
        publication : object {Sky King's Tomb.system.publication}
            license : string {Sky King's Tomb.system.publication.license} (all different values)
            remaster : boolean {Sky King's Tomb.system.publication.remaster} (all different values)
            title : string {Sky King's Tomb.system.publication.title} (all different values)
        rules : ignored (Foundry rules object) {Sky King's Tomb.system.rules}
        start : object {Sky King's Tomb.system.start}
            [initiative] : empty
            value : integer {Sky King's Tomb.system.start.value} (all different values)
        tokenIcon : object {Sky King's Tomb.system.tokenIcon}
            show : boolean {Sky King's Tomb.system.tokenIcon.show} (all different values)
        traits : object {Sky King's Tomb.system.traits}
            value : array<> {Sky King's Tomb.system.traits.value}
                Length: min=0 max=0
                Value type: empty
    type : string {Sky King's Tomb.type} (all different values)